Myos Hierarchy of Social Estates

Continuing with the topic of societal hierarchies, here is the overall plan for Myos, the setting for the Blake Hiera series. Keep in mind, this is the overall structure. Next week, I’ll get into subcultures and how they fit within the society.

Each level is given a number or range of numbers representing the level of power from 0 (marginal) to 20 (ruling agency). This allows us to show the relative power of particular individuals within a class.

Ruling Agent

20 – Ecclesiastical I (Circle of Nine Priests)

Ruling Class

19 – Ecclesiastical II (High Priests)

18 – Bureaucratic  I (Designated Leaders of the Order, Judges, and other groups)

Privileged Class 

17 – Scholastic I (School Headmasters); Merchant I (Heads of Trade Houses, Master Caravaneers)

16 – Arts I (Master Artists); Ecclesiastical III (Bishops and mid-level Priests)

15 – Warrior I (Generals, Admirals)

High Class

14 – Merchant II (Warehouse owners, Caravaneers, Trade Ship Captains); Ecclesiastical IV (Priests); Professional I (Master Herbalists, Doctors, Moneylenders); Criminal I (Crime Lords, Master Assassins)

13 – Bureaucratic II (Captains of the Order, Middle managers of other governmental organizations); Labor I (Master Craftspeople)

12 – Scholastic II (Teachers); Professional II (Innkeepers, Grooms); Warrior II (Army and Navy Captains)

Middle Class

11 – Labor II (Journeyman Craftspeople, Guild/Union Leaders); Criminal II (Master Thieves)

10 – Bureaucratic III (Eyes of Law, Advocates, Group Leaders); Warrior III (Sergeants, Mercenaries, Caravan Guards)

9 – Arcane I (Non-Priest Master Wizards); Merchant III (Trade Ship Mates, Warehouse Foremen); Labor III (Guild/Union Sergeants, Labor Foremen)

Low Class

8 – Professional III (Apprentices, Students); Arts II (Recognized Artists); Bureaucratic IV (Administration, Members of the Order, Workers)

7 – Labor IV (General Laborers, Cooks, Seamstresses, Wait Staff); Arcane II (Non-Priest Wizards); Ecclesiastical IV (Student Priests)

6 – Merchant IV (Sailors, Caravan Workers; Street Vendors); Labor IV (General Laborers); Warrior IV (Soldiers, Grunt Mercenaries)

5 – Arcane III (Non-Priest Apprentice Wizards);

Underclass

4 – Criminal III (Thieves, Drug Dealers; Frauds); Labor V (Unskilled and Day Labor); Arts III (Artists)

3 – Criminal IV (Prostitutes, Beggars)

2 – Fringe I (Homeless)

1 – Criminal V (Pickpockets, Street Frauds; Imprisoned)

0 – Fringe II (Mentally Ill, Isolation Imprisoned)

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